LIS2024_BookOfAbstracts

www.learningsummit.eu 4 Session 6: Ethical and Innovative AI Applications in Education: Balancing Advancement and Responsibility .............................................................. 25 Fairness, Accountability, Transparency, Empowerment: Establishing Ethical Principles for AI in Higher Education ............................................................... 25 How To Train Your Dragon ............................................................................. 25 Harnessing Sustainability: Integrating AI and XR for Eco-Friendly Education... 26 Primary School Teachers’ Beliefs on the Use of Large Language Models in the Arts ................................................................................................................ 26 Session 7: AI and STEAM Education........................................................... 27 Fostering Critical AI Literacy in STEM Education: A Co-Design Approach to Developing Vision Documents and Workshops................................................ 27 GenAI-Powered Digital Game-Based Learning and GlossapIAI: Revolutionizing Greek Education and Language Learning ........................................................ 27 Promoting Gender Equality in STEAM through Innovative Educational Practices: Insights from the Blooming the Future Project ................................................ 28 Session 8: Technology Integration in Education ........................................ 29 Artificial Intelligence in Kindergarten: A Qualitative Exploration of Teachers’ Experiences .................................................................................................... 29 Experiencing Learning Through Design Thinking and AI Embodiment ............. 30 Factors influencing the adoption of AI tools by teachers ................................. 30 Session 9: Metaverse and XR in Education ................................................ 31 Automated Lip Reading: Exploring the Potential for Accessibility Measures in XR .................................................................................................................. 31 Exploring Metaverse-Enhanced Learning: Learning Design Practices in K-12 Education ....................................................................................................... 31 Empowering Educators with XR for Immersive Learning: Vol3DEdu project’s insights........................................................................................................... 32

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