LIS2024_BookOfAbstracts

www.learningsummit.eu 11 The workshop aims to support teachers in designing engaging learning scenarios for civic education that will benefit from the affordances of metaverse and extended reality (XR). Metaverse-enabled extended reality (XR) can be a powerful educational tool, enabling students to experience a learning environment that combines real-life physical and virtual objects. This combination augments what is possible with physical learning material alone and uses the real world as a frame of reference for digital content. Nonetheless, creating a metaverse-enriched lesson requires specific digital skills and expertise that can be very challenging for many educators who have no or little relevant background. During the workshop, the teachers will build upon current “traditional” effective civic education practices in primary education that teachers/practitioners will share. During the day, we will establish a community for in-service teachers to discuss/debate and improve learning scenarios in civic education using metaverse. Teachers need to be actively present as creators of the scenarios. Equipment needed by the participants: Participants are required to bring their own device (phone or tablet). Workshop 3. Leveraging Extended Reality Technologies in the Cypriot Education System Christos Roushias Teachers’ Educator - Educational Technologist at the Cyprus Pedagogical Institute This workshop will focus on Extended Reality (XR) technologies and their integration into the Cypriot education system. XR technologies offer, among other benefits, the possibility for students to "travel," experience, and explore various spaces and three-dimensional (learning) environments in an immersive way, which they would not easily be able to access physically (e.g., microcosm or macrocosm). These emerging and innovative technologies also contribute to enriching the user experience by transforming students’ "third-order experiences" into "first-order experiences." Through immersive 3D representations, students are given the possibility of free navigation and exploration, enhancing their interest and motivation for learning by offering a more "lively" and attractive learning environment. During the workshop, we will explore the educational use of “interactive virtual reality tours - 360° learning environments” and the capability of creating them using the Project-Based Learning method. Examples of such projects, implemented by students and teachers from primary and secondary schools in Cyprus, will also be showcased. Finally, there will be a brief discussion on the use of Artificial Intelligence tools in the field of Extended Reality and the creation of these 360° virtual tours and environments. Equipment needed by the participants: Participants are required to bring their own smartphone device.

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