LIS2024_BookOfAbstracts

www.learningsummit.eu 24 competencies, and students’ competencies. In their report, they get a score from zero to three on what expert level they have currently reached. Additionally, the school receives feedback and inspiration to develop further in various domains. During the research of this scan several analyses were made to validate this survey (e.g. confirmatory factor analysis, focus groups) and it’s tested out in 80 schools. At this moment we are in the last phase of the development and research of this XR scan, as it is planned to implement this XR in the next academic year. Navigating The Maze of The Ever-Changing World of XR For Efficient Implementation in an Educational Setting: The Case of VR Dimitrios Boglou1 1. Cyprus University of Technology, Limassol, Cyprus Virtual Reality is a strong educational tool with the potential to improve education and take learning experiences to new heights. Because of its transformative impact, virtual reality has permeated and spread throughout different educational institutions and courses, including foreign language instruction, nursing, and engineering, to name a few. However, the rapid advancement of VR since 2016, with the launch of the Oculus Rift (Dingman, 2021) and the several VR headsets accessible in the mainstream market today, makes it highly challenging for educators to adapt and integrate this technology into their classrooms. Implementing VR without the necessary research, technical knowledge, lack of content, or poor content selection can lead to the dismissal of this emerging technology. This presentation provides an overview of CUTing Edge's American Space (Makerspace) VR training curriculum for educators to ensure a successful introduction of VR in the classroom and how to keep up with the updates. How the Flemish Government Ensures Large-Scale Implementation of XR in Education Joke Lippens1 1. VIVES University of Applied Sciences, Belgium Studies have clearly shown how Extended Reality (XR) supports students' learning processes and, therefore, enhances learning outcomes. Thanks to XR, students can practise situations or interact with the inaccessible in a safe and controlled environment. Learners’ motivation increases when they can use immersive technology.

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