www.learningsummit.eu 20 Participants The workshop will be closed to the public and it will include key participants such as policymakers, representatives from various departments of the Ministry of Education, Sport and Youth of Cyprus, as well as representatives from other organizations within the Republic of Cyprus that are actively engaged in adult education and lifelong learning. The working language of the workshop is Greek. Issues of Discussion Participants will engage in an open discussion following brief introductory remarks by Dr Eleni Mangina, Professor at the School of Computer Science at University College Dublin and Vice Principal (International) for the College of Science and Dr Ioannis Savvides, National Coordinator of the European Agenda for Adult Learning in Cyprus. The discussion will focus on the following questions: 1. How does your department or organization currently promote the development of digital skills among adult learners and adult educators, and what additional measures can be taken to enhance these efforts? 2. How can your department or organization better integrate Artificial Intelligence into the adult education curriculum to not only enhance the teaching process but also prepare adults for the evolving digital landscape? 3. How can your organization collaborate more effectively with other entities to create a cohesive strategy that promotes digital skills development among adult learners and educators across Cyprus, ensuring broader access to available learning opportunities? Friday 13th September, 15.45-17.45 Session 4: Innovative Approaches to Language and Science Education through AI and Digital Tools AI and Roleplaying to Enhance English Teaching: A Sentiment Analysis Edward A. Lockhart Domeño1 and Carol Barriuso Rayo2 1. Institut El Morell, Spain 2. Universitat de Barcelona, Spain This paper explores the qualitative results of an innovative subject designed to improve the oral use of English by various groups of year-two secondary school students in Institut El Morell, Tarragona. In this module, the learners play a teacher-led fantasy role game in which they immerse in a story: they have found an uncharted island (hence the name of the game, Fantasy Island). They must control and interpret the main characters in the game in collaborative groups while the teacher narrates to them what is happening or who they are meeting while the mysteries unfold. This subject uses technology to improve the learning experience. AI-designed maps are used to make the game more immersive, while generative AI is used to help convert the adventure into an adapted, illustrated text. The text is then run
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